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 Post subject: 5. Loot rules
PostPosted: Mon Jun 13, 2011 2:22 pm 
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5. Loot rules

Swag! Loot! The Blackrock Diving School loot system
Ok, first thing first. We aren't here primarily for loot. We all like loot, and gaining it will aid our success, but we don't want to encourage an attitude of loot hungry epic hunters! But loot does drop, and we all like getting it, it is part of the game, and with that in mind it is really important to set up rules regarding how we manage this aspect. We have these rules for following reasons:
- When we are attempting challenging content, where gear is important, we need to make sure the most regular and reliable people are well equipped, as they are also the ones most likely to show up for this content and will make good use of the gear, giving us a better chance to prevail.
- It allows fair allocation of loot, giving a better spread and taking away the element of chance of a random roll. We use a EPGP type system.


What is EPGP?
EPGP stands for Effort Points/Gear Points. Effort Points (EP) quantify the effort each member put towards the, hopefully common, guild goals. Gear Points (GP) quantify what loot each member got back in return. Loot priority (PR) is computed as the quotient of the two:
PR = EP/GP
The person with the higher PR gets the first say on loot. As a result, the more effort you put the more gear you receive. As a matter of fact, the gear you receive is proportional to the effort you put. EPGP is based on this simple principle, but there are some complexities that need to be dealt with which will be covered below.

Decay
In order to award recent effort more than past effort, which in effect avoids PR hoarding for veterans and enables new coming and dedicated members of a guild to be awarded properly, EPGP supports a decay mechanism. Decay simply removes a chunk of EP and GP from the totals, effectively leaving PR unchanged. With a decay of 20% applied each week, for each 7 days that pass your effort's rewards get diminished by 20%. The effort you put 10 weeks ago will only be worth 10.7% of what it did when you received it ( (1-0.2)^10).

Priming the system
A loot system should behave reasonably not only in its steady state but also when new members join a guild and the guild's efforts. For this reason some extra parameters need to be setup.

Base GP
Base GP adds a certain GP to each member of a guild. This means the final GP of each member is: GP = BaseGP + RealGP. All PR computations happen on GP not BaseGP or RealGP. Decay also applies to GP as a whole but it only diminishes RealGP. As such GP can never be lower than BaseGP. We have BaseGP = 100 and for example the RealGP = 10. Applying a 20% decay will result in RealGP = 0 for a total of 100 GP.
Base GP prevents new recruits or long time inactive members from trumping your dedicated members just because their GP is 0 and thus their PR infinite.

Min EP
Min EP puts a limit, which members should exceed in order to have any loot priority. This is more or less an attendance check and a road block for new members to reach a point after which they can need on loot. Anyone below MinEP has in effect lower PR then everyone above MinEP even if their effective PR is higher. For example MinEP = 20000 and member A has 40000 EP and 8000 GP for 5 PR and member B has 1000 EP and 100 GP for 10 PR. In this case member A has higher priority for loot since he/she is above the MinEP threshold even though his/her PR is lower than member B.
MinEP is set at 6.000 EP, meaning that trialists will have to finish roughly 4-5 raids to qualify for loot priority (depending on earning OTB and how much weekly decay has passed).

How EP is earned
On-Board Bonus (OBB): 500 EP. You will get this if you are available to raid (and have signed up as such), AND in the meeting zone, 10 minutes BEFORE the raid is due to begin. In addition, you must be fully repaired, and have pvp off.

250 EP per 30 minutes raided or spent on backup.

How GP is determined
http://www.epgpweb.com/help/gearpoints
Note that some of the formula written there seems to be currently outdated, the formula has been changed so that i359 epic chest piece is worth 1000 GP. They have also changed trinkets to have a slot modifier of 2, instead of 0.75. Going by this example, a i359 trinket would be worth 2000 GP.
The add-ons that we use are up to date with this change.

BiS bidding
BiS bids take priority over all other bids. You can only bid BiS for your mainspec. BiS is awarded at 100% GP.

Mainspec bidding
This item is a small upgrade for your mainspec. For example it has slightly better spread of stats. It is handled after BiS bids and can only go to your mainspec, it takes priority over the other bids. Mainspec is awarded at 80% GP.

Off-spec bidding
Off-spec bids will not be charged GP, however if you bid for off-spec, you are expected to be maintaining that off-spec. Main spec bids will allways take priority over offspec bids. Offspec bidding is only open to designated raiders who are recognised for using the spec in raids actively and as stated maintaining it actively. People interested in casually gearing an offspec can bid Greed, see below. Offspec bids follow PR rating for the most part, however, officers may decide that it is wise to gear another players offspec. For this reason our list of designated offspec raiders is limited to those with higher attendance and good offspec gear to begin with.

Greed bidding
The category of all but above. Want an item for transmog? Want a tier token at a small chance to upgrade (if this happens you will pay full GP for the upgrade as if it was a BiS, we will not entertain theorycraft about potential tier slots for offspec vs mainspec, there are too many classes and roles for lootmaster to keep track). Want an item for your offspec you use in 5-mans? Want an item for your 2nd dps/heal spec? This is your button. Greed bidding is free and uses the internal /roll option of EPGP to determine who gets it. Feel free to use the notes of the addon to clue in the lootmaster of how much you want the item.

Trialist bidding
Trialist will not have enough Min EP to warrant a bid, but rather than shard a useful item they can bid with the lowest priority. This means full raiders with an off-spec bid take priority over trialists.

Equal PR bidding
Incase of equal PR the item will be rolled for (the addon automatically rolls for this).

Add-ons
Everyone raiding in BDS is required to run these two add-ons during raids:
http://wow.curse.com/downloads/wow-addo ... aster.aspx this is used to automate looting and bidding in raiding. It will save a lot of time handling loot.
http://wow.curse.com/downloads/wow-addo ... oaded.aspx enables you to see the current effort and gear points table.

Website upload

The information from the in game addons can be uploaded to a website which just shows the standings and loot history. This is an external site and not ours but but you should be able to see it at the link below:

http://www.epgpweb.com/guild/eu/Argent% ... %20School/

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 Post subject: Re: 5. Loot rules
PostPosted: Sun Jul 03, 2011 5:59 pm 
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Changed MinEP to 9.000, as we have (temporarily) dropped friday night raiding.

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 Post subject: Re: 5. Loot rules
PostPosted: Wed Mar 11, 2015 6:08 pm 
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Updated rules about off-spec bidding and new rule for minor upgrade bidding.

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 Post subject: Re: 5. Loot rules
PostPosted: Sun Feb 26, 2017 12:59 pm 
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A post to tell you stuff changed.

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 Post subject: Re: 5. Loot rules
PostPosted: Wed Jun 21, 2017 3:51 pm 
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Updated to reflect the changes to decay (up to 20% from 10%). MinEP is now down to 6000 EP.

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 Post subject: Re: 5. Loot rules
PostPosted: Mon Aug 28, 2017 6:38 pm 
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MinEP is now 4500 (has been for while), since we dropped to two hour raids.

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